Considerações Saber Sobre Persona 5 The Phantom X
The characters from Persona 5 / Royal are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.
On his way home from school, Nagisa encounters a talking owl, Lufel. While listening to Lufel, a delivery biker attempts to ram into Nagisa, but Nagisa accidentally brings himself and Lufel to the Metaverse, a supernatural realm representing the unconscious desires of humanity.
As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.
The game also features multiple characters that Wonder can interact with in Tokyo using the "Confidant" system.[4] Compared to the main series, it was heavily reworked: the number of ranks has increased, but not every rank results in unique dialogue conversations.
The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.
There are two different stories happening around the same time, the main story and CrossFates. The main story entails the protagonist, Lufel and their team of Phantom Thieves exploring the Metaverse for a singular goal, figuring out what is causing everyone to lose their desires.
Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]
Student by day, phantom thief by night: unmask the corrupt bigwigs of the real world by seizing their distorted desires from the shadows of the Metaverse.
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Regarding Kira merely as an unprofessional freshman and prioritizing his career, he obstinately refuses Kira's request to give surgery to the patient and even ignores the patient's will after the patient has made up his mind.
There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.
After a brief clash, Joker is able to break the hooded figure's white mask, revealing it to be the Phantom X protagonist, who then proceeds to shoot him.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from Persona 5 The Phantom X a building, he finds himself unable to call for help.
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During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.
It combines elements of social simulation, as the protagonist uses his free time to raise stats and forge bonds with characters, and dungeon crawling in the alternate world known as the Metaverse. The cognitive versions of the people met in the city, including the Phantom Thieves of Hearts from the original game, can be summoned for use in the Metaverse through a gacha system.